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v26.01.365 | 2026-02-02 14:07

          • _Minor Companies
          • Al-Rabata
          • Charenet Driveyards
          • CoreArms Incorporated
          • Danube Research Corporation
          • Demeter Engine Works
          • Galactic Rail Company
          • Hammer Munitions Company
          • Hohenheim Corporation
          • Kanewalker Miltech
          • Kobashi Shipyards
          • Lanternyard Nullcrafts
          • Lothion Fleet Systems
          • MedTac Insurance & Protection
          • Security Compound Company
          • Sierra Electronics
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          • Zenith Communications
            • Unified Planets Navy
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          • Cirani Nomads
          • Confederacy of Terran Gates
          • Lanternyard Incorporated
          • Shat'azul
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          • The Precoursers
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            • Gray Exchange
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            • UPN NORTHCOM
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                • IS Beleriand
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                • Isabel Workhel
                • Lucido System
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        • Milky Way Galaxy
          • Cirani
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            • A-230 Runabout
            • AMS-12 Industrial Freighter
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            • Khárybdis Ready Ship
            • YB-300K Hauler
            • YB-1000 Station Hauler
            • YC-4500 Mining Barge
          • AMS Garibaldi
          • AMS Maki Moru
          • AMS Midgard
            • Ariadne Corvette
            • Friesland Class Battlecruiser
            • RX-01 Arbelest Support Craft
            • SSBx-02 Surface Support Base
            • Glorfindel Staryacht
            • Waytreader X11
            • ELM Strike Fighter
            • FB-09 Thunder Fleet Bomber
            • FS-05 Prowler Scout Corvette
            • FX-20 Olympus Multi-Role Fighter
          • IS Karmagee
          • IS Lantonaian
          • IS Marion Black
            • Arakiel EWACS Frigate
            • Dumah Guided Missile Cruiser
            • Hozumi Freighter
            • KB-10 Falstaff Freighter
            • Korbach Class Patrol Frigate
            • Oberon Dropship
            • Sarkankutra Class Command Cruiser
            • Xammep Gunboat
            • AC-2000 Freightliner
            • Ca-103 Fleet Defender
            • ESV-002 Energy Service Vessel
            • LS-1040 Jericho
          • LYS Antares Courrere
          • LYS Senegali Pride
          • MSC Pro Fortuna
            • AFAT Cargo Shuttle
            • LF-2500 Freighter
            • LOT-005 Transport
          • Jackal Fighter
          • SPL Arca Planetae
          • SCS Contender
            • UPN Anaheim
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            • UPN Paragon Dawn
            • UPN Wolfram Harryman
            • UPN Cahokia
            • UPN Query
            • UPN Santa Fe
            • UPN Thakurgaon
            • Ithaca Class Minelayer
            • Maalik Squadron Carrier
            • Pelican Gun Destroyer
            • Ubiquitous Class Fleet Tender
        • Ship names
        • Ships
          • hex_and_vigener
            • 1 Approach To Anaris
            • 2 Crash on Anaris
            • 3 Approach To the Crater Oasis
            • 4 Infiltrating the Sisters of the Red Hand
            • 5 Inside the Palace of the Red Hand
            • 6 Planning in the Palace of the Red Hand
            • 7 Turmoil in the Palace of the Red Hand
            • 8 Exile from the Palace of the Red Hand
            • 9 The Lantonaian
            • 10 Struggle on the Lantonaian
            • 11 Loot aboard the Lantonaian
            • 12 Stranded on the Lantonaian
            • 13 Arriving in Lucido
            • 14 Shopping Episode in the Exchange
            • Cyberpoachers One-Shot 1
          • Albion Spaceport Arc
        • _Story Concepts
        • DIRECTIVE_MOTION
        • Ilyon Spur Conflict
        • Oh, old Terra Storyline
        • One Earth Government Insurrection
        • Terran Civil War
        • The Leerenstein Incident
        • The Pretech Markers
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    Starship Weapons

    Starship Weapons

    Feb 02, 20262 min read

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    Ship WeaponCostDmgPowerMassHardpointsClassTLQualities
    ECM Pod150k0311FighterTL4EWAR
    70mm Rocket Pod30k/1k2d4311FighterTL3Concussive, Ammo 12
    Torpedo Rail750k/50k3d6531FighterTL4AP 15, Ammo 1, Guided
    30mm Rotary Cannon25k1d6311FighterTL3Flak
    60mm Autocannon Turret75k2d6421FighterTL3Flak
    120mm Autocannon Turret150k2d8531FrigateTL3AP 10
    L12 Modular Missile Pod350k/20k2d8532FrigateTL4Guided Munitions, Concussive, Ammo 6
    Vertical Launch Tubes1.5m/50k3d81052CruiserTL4Guided Munitions, AP 10, Ammo 6
    Hydra Mass Driver Platform5m/50k4d2015104CapitalTL4AP 20, Ammo 4, Clumsy
    Medusa 400mm Magnetic Accelerator Cannon2.5m/25k3d101062CruiserTL4AP 20, Ammo 6, Clumsy

    Weapon Qualities

    Concussive: The weapon fires a warhead that relies on explosive shock to inflict damage on a ship’s armor. At the impact point, the target looses 1d4 amount of AC. To hit the same impact point, the attacker rolls with -2 on attack rolls. Weapons of this type also have the Ammo Quality.

    Guided Munitions: The weapon gains a +2 to hit if the firing ship has acquired the target with a sensor. If the weapon looses communication with the ship it was fired from, it either self-destructs or veers off course. Weapons of this type also have the Ammo Quality.

    EWAR: When a target is locked with an EWAR weapon, it gets a -2 on rolls resisting and performing Hacking or Programming Tasks, while the attacker gains a +1 to attack rolls.

    Target Locking

    Overview “Smart” weapons and Electronic Warfare systems rely on a stable sensor lock to function effectively. This requires coordination between the Bridge and the Gunnery/Comms departments.

    Establish Target Lock

    • Role: Gunner or Comms Officer
    • Action Cost: Main Action
    • The Check: Program / Int + Ship Comms Rating
    • Difficulty: 8 + Target Pilot Skill + Target ECM Rating
    • Success: Target is Locked.
    • A ship can maintain a number of locks equal to its Comms Rating (Min 1).
    • Lock persists until broken, the target is destroyed, or the target leaves sensor range.

    Break Lock

    • Role: Pilot or Comms Officer
    • Action Cost: Main Action
    • The Check: Pilot / Dex OR Program / Int (Opposed Roll)
    • Difficulty: Opposed by the original Locker’s Program skill rating.
    • Success: The Locked condition is removed immediately.

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