SWN Statblocks explained - StarsWithoutNumberRevised-DeluxeEdition-011418, page 199
Melee Weapons - 00SWONHandbook, page 72
Blood Drinker Cultists
Types:
- Runner, no armor, club
- Artifact bearer, light armor, TL4 gun
- Drink-Giver, light armor, buffs and heals a target at melee range
- Blood Warrior, medium armor, large axe/hammer
- Bone harvester, light armor, flesh hook and surgical elements
| NPC | HD | AC | Atk. | Dmg. | Move | ML | Skills | Saves |
|---|---|---|---|---|---|---|---|---|
| Runner | 1 | 10 | +1 | 1d6+1 | 10m | 10 | +1 | 15+ |
| Artifact Bearer | 2 | 12 | +2 | 1d8+1 | 10m | 10 | +1 | 15+ |
| Drink Giver | 1 | 12 | +1 | 1d4 | 10m | 14 | +2 | 14+ |
| Blood Warrior | 3 | 14 | +2 | 1d8 + 1 | 10m | 12 | +2 | 14+ |
| Bone Harvester | 1 | 10 | +1 | 1d6 + 1 | 10m | 10 | +3 | 15+ |
Georgian Sects
Types:
- Waterman: Light armor, spear and shield.
- Deaththrower: Light armor, bow or crossbow.
- Knight of the Great Flood: Heavy armor, sword or mace.
- Red Cleric: Medium armor, staff or flanged mace, limited healing or buffing abilities.
- Banner Bearer: Medium armor, short sword, boosts morale and rallies troops.
| NPC | HD | AC | Atk. | Dmg. | Move | ML | Skills | Saves |
|---|---|---|---|---|---|---|---|---|
| Waterman | 1 | 12 | +1 | Medium Primitive Spear | 10m | 10 | +1 | 15+ |
| Deaththrower | 1 | 12 | +2 | Medium Primitive Bow | 10m | 12 | +2 | 14+ |
| Knight of the Great Flood | 3 | 16 | +3 | Large Primitive Sword +2 | 8m | 12 | +1 | 13+ |
| Red Cleric | 2 | 14 | +2 | Small Primitive Mace | 10m | 14 | +3 | 14+ |
| Banner Bearer | 2 | 14 | +2 | Small Primitive Spear | 10m | 12 | +2 | 14+ |
Serpent Caravans
Types:
- Scavenger Scout: Light armor, small crossbow or throwing knives, high mobility.
- Caravan Guard: Medium armor, sword and shield, defensive specialist.
- Prime Trader: Unarmored, light pistol or stun baton, negotiation abilities.
- Relic Smuggler: Light armor, improvised explosives or plasma torch, trap setter.
- Herbal Alchemist: Light robes, no weapons, supports with calming/stimulating concoctions that reduce the madness-drone.
| NPC | HD | AC | Atk. | Dmg. | Move | ML | Skills | Saves |
|---|---|---|---|---|---|---|---|---|
| Scavenger Scout | 1 | 12 | +1 | By weapon | 12m | 10 | +3 | 15+ |
| Caravan Guard | 2 | 14 | +2 | By weapon +1 | 10m | 12 | +2 | 14+ |
| Prime Trader | 1 | 10 | +1 | By weapon | 10m | 14 | +4 | 14+ |
| Relic Smuggler | 1 | 12 | +2 | By weapon | 10m | 12 | +3 | 14+ |
| Herbal Alchemist | 1 | 12 | +0 | None | 10m | 14 | +2 | 15+ |