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v25.01.171 | 2025-12-11 21:52

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    Arakiel EWACS Frigate

    Arakiel EWACS Frigate

    Dec 11, 20254 min read

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    Ship: Arakiel EWACS Frigate

    Class Overview 

    ClassFrigate
    RoleEWACS, Patrol, Fleet Support
    ManufacturerKobashi Shipyards

    The Arakiel was a product of the Interwar arms race between the UPoS and the Terran Gates. To mitigate the immense cost and risks of deploying an “Alliance” Carrier to what would be patrol missions, the Naval Development Department on Earth developed a smaller ship. This ship enables the deployment of smaller numbers of ships along an Arakiel on forward patrol throughout the Kryx Nebula.

    Ship Class Image


    Class Specifications 

    HP48
    AC15
    Armor10
    Speed1
    Crew Skill+2
    Power25 / 5 free
    Mass20 / 0 free
    Crew40 / 80
    Hull ClassFrigate
    NPC CP5
    Weapons(see under Armaments (Game Mechanics))
    FittingsDrone Deployment Bay, Advanced Hacking Suite, Fuel Bunkers, Cargo Lifter
    Hardpoints4
    Cost1.8b base price, 5M maintenance, 1.9M yearly crew cost for 25
    Hull DimensionsLength: 260m
    Width: 60m
    Height: 45m
    Mass: 35.000t

    Others (Technical Fluff)

    Cargo Capacity10 TEU
    Power2 x LFS FT/55x Fusion Cells
    Propulsion2 x CADR Di-Ion “Low Drummer” Engines
    LYI B3-Class Short-Warp Core
    SensorsLFS ABY/590x Phased Array Radar ESM
    SEC S2 SIGINT QuDAR Mapping Suite
    ZCS GH/77 DSWS & Network Warfare Suite
    Armaments2x SEC ECM Pods
    4x CAI Interceptor Turrets
    4x CAI 120mm Autocannon Turret
    4x SEC Drone Launch Bays (Offensive, Recon, EWar)

    Armaments here is what is physically mounted on the ship, for what weapons the ship can utilize in combat, see under Armaments (Game Mechanics)


    Class Armaments (Game Mechanics)

    WeaponAttack BonusDamageQualitites
    120mm Autocannon+12d6AP 10
    ECM Pod00EWAR
    Defenses (Only on Military Ships)
    Defense TypeDescription
    Point Defense Lasers+2 AC versus weapons that use ammo
    Burst ECM GeneratorNegate one successful hit
    Drone BayCarries 4 Mission Variable Drones
    QuDAR

    Offensive Capabilities:

    1. Stateful Tether Pinging:
      The Arakiel’s advanced sensor suite could use stateful tether pings to build highly detailed target images even in cluttered environments. By deploying a controlled burst of entangled particles, the frigate can precisely map a ship’s dimensions, detect faint hull signatures, and glean data that helps target weapon fire. This detailed data can then guide smart torpedoes or inform ECM countermeasures.

    2. Stateless Tether Pings in Combined Sensor Ops:
      The Arakiel may use low-effort stateless pings to rapidly sweep large sectors of space. These broad-stroke scans help confirm the presence of targets before the frigate commits to more resource-intensive stateful pings. Coupled with its networked systems, the Arakiel can hand off coordinates to nearby allies for pinpoint strikes.

    3. Quantum Entanglement Spoofing:
      By injecting carefully modulated quantum noise into the tether ping channel, the Arakiel can distort return signals from its own pings. This can confuse enemy attempts to detect the source of the scan or to gauge the Arakiel’s capabilities, making offensive operations stealthier and more deceptive.

    Defensive Capabilities:

    1. Matter-Field Deployment:
      To counter hostile stateless tether scans, the Arakiel can deploy matter-dense countermeasures—clouds of reflective micro-particles launched from dedicated chutes. These form a barrier that limits the enemy’s ability to detect the frigate’s exact position via stateless tether pings.

    2. Quantum Signature Management:
      To guard against stateful tether mapping, the Arakiel’s ESM and ECM suites can generate controlled quantum fields or noise bursts that skew the entanglement signature. This makes the ship’s true dimensions and composition harder to resolve.

    3. Use of Environmental Cover:
      The Arakiel can maneuver into natural matter-dense fields—like nebulae or dust clouds—exploiting these environments to disrupt incoming tether pings. Even if the Arakiel cannot create these conditions on its own, its navigational agility and sensor awareness allow it to quickly find and exploit such cover.


    Operational History 

    Developed during the Interwar period between the UPoS and the Terran Gates, the Arakiel allowed smaller, more cost-effective patrol missions into contested areas such as the Kryx Nebula.


    Typical Missions 

    Mission TypeDescription
    Reconnaissance PatrolConducting long-range surveillance in hostile zones.
    Fleet SupportProviding ECM, SIGINT, and drone capabilities to allied fleets.
    Fleet Operational Tasks
    • Coordinating drone-based reconnaissance sweeps of contested sectors.
    • Jamming and disrupting enemy communications or sensor arrays.
    • Providing navigational data and target acquisition info to allied ships.
    • Overseeing electronic warfare strikes to confuse or mislead hostile forces.
    • Serving as a forward observation platform, relaying up-to-date tactical data to command.
    • Operating as a node in network-centric warfare, helping synchronize multi-ship strikes.

    Story Hooks 

    • A lost Arakiel vessel’s black box reveals classified data that could tip the balance in the Kryx Nebula Cold War.
    • Lanternyard Inc. engineers are sent to upgrade the Arakiel’s sensors, but sabotage may be involved.
    • An Arakiel frigate crew uncovers a Sha’tazul artifact during a routine patrol, sparking a race between factions to claim it.

    Additional Details 

    Placeholder for any additional fluff or game mechanics.



    Graph View

    • Ship: Arakiel EWACS Frigate
    • Class Overview 
    • Ship Class Image
    • Class Specifications 
    • Class Armaments (Game Mechanics)
    • Operational History 
    • Typical Missions 
    • Story Hooks 
    • Additional Details 

    Backlinks

    • Kobashi Shipyards
    • Sarkankutra Class Command Cruiser
    • UPN Gargantua

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