Trailblazers 🚀

v25.01.171 | 2025-12-11 21:52

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    Frederike Bannink

    Frederike Bannink

    Dec 11, 20254 min read

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    NPC: Frederike Bannink

    Overview

    AttributeDescription
    RoleProprietor, Retired Marine, Information Broker
    AlignmentLawful Neutral
    AffiliationIndependent (formerly Unified Planets Navy)

    Portrait

    Placeholder Portrait

    Profile

    AttributeDescription
    Full NameSgt. Frederike “Rook” Bannink (Ret.)
    SpeciesHuman (Cyborg)
    Age48
    Physical DescriptionTall and broad-shouldered with graying hair tied back in a severe bun. Her right arm is entirely mechanical from the shoulder down—an exposed, industrial-grade prosthetic that hums when she moves. She wears practical work clothes and a grease-stained apron. She is almost always shadowed by three small, pearly-white, round droids clustered around her boots.
    Personality TraitsStoic, observant, ruthlessly pragmatic. She speaks rarely, but when she does, people listen. She has a dry, dark sense of humor. She shows a rare softness only toward her droids.
    Known WeaknessesPhantom Pain: In high-stress situations or during solar flares, her cybernetic integration points flare up, causing hesitation.

    Background

    Frederike served 20 years in the Unified Planets Navy (UPN) infantry, seeing combat in the outer rim resource wars. She lost her arm to a breaching charge during a boarding action—an event she refuses to discuss.

    After an “honorable but administratively complex” discharge, she took her pension—spending a large chunk of it on three high-end domestic assistant droids—and drifted until she landed on Beaven Point. She bought the hollowed-out shell of a storage bay and opened The Pulsing Phaser. She maintains a strict neutrality; Guild agents, claim jumpers, and smugglers are all welcome, provided they holster their weapons at the door.

    Skills and Abilities

    • Combat Veteran: Highly proficient with shotguns and CQC (Close Quarters Combat).
    • Droid Wrangler: She commands her three small droids with rapid, subvocal commands, using them efficiently for bar work or tactical distractions.
    • Information Network: Because everyone drinks at her bar, she knows the location of every rich vein and every smuggler’s hideout before the Guild does.

    Equipment and Resources

    Notable Equipment:

    • “The Gavel”: A sawed-off Mag-Shotgun kept magnetically clamped under the bar.
    • Cybernetic Arm: Model IV-Heavy. Enhanced strength (Str 14), capable of crushing a human hand or denting plasteel.

    Resources:

    • The “Pebbles” (Alpha, Beta, Gamma): Three shin-sized, round utility droids with pearly white chassis and emotive LCD faces. They act as waiters, cleaners, and an ankle-level early warning system.
    • The Safe: A hidden floor safe containing a significant stash of raw gems (emergency fund) and blackmail material on local officials.
    • Slag: Her loyal, chemically-enhanced bouncer.

    Goals and Motivations

    • Primary: Maintain order in her establishment. The Pulsing Phaser is her sovereign territory.
    • Secondary: Accumulate enough wealth to buy a plot of land on a planet with real air and blue skies where she and her droids can retire.
    • Hidden: She is protecting Isabel Workhel, the young mechanic.

    Key Relationships

    Allies
    NameReason
    ”Slag”Her bouncer. She saved him from being spaced by the Guild years ago; he is fanatically loyal.
    Zara JacksonMutual professional respect. Zara knows not to push Guild authority inside the bar.
    Isabel WorkhelIsabel maintains the Droids, which are always happy to see her.
    Enemies
    NameReason
    Artem RiemanShe suspects he is a spy and dislikes his “slippery” demeanor. She watches him like a hawk.
    Local GangsVarious claim-jumping gangs hold grudges because she has physically thrown their leaders out of the airlock (literally).

    Typical Activities

    • Polishing the Bar: A nervous tic; she is constantly wiping down the counter while scanning the room.
    • Droid Maintenance: Tinkering with her droids’ servos during slow hours, showing rare patience.
    • The Nightly Count: Auditing the credits and gems after closing hours with a loaded weapon on the table.

    Story Hooks

    • The Debt: Frederike’s prosthetic is malfunctioning. She needs a rare servo-actuator that is strictly military-grade. She offers the players a cut of the bar’s profits or a piece of juicy intel if they can smuggle one in past Guild customs.
    • Droid-napped: One of her “Pebbles” (Gamma) has gone missing. It witnessed a crime and was snatched by a local gang. Frederike is ready to go to war to get it back and will hire the PCs as backup.

    Graph View

    • NPC: Frederike Bannink
    • Overview
    • Portrait
    • Profile
    • Background
    • Skills and Abilities
    • Equipment and Resources
    • Goals and Motivations
    • Key Relationships
    • Typical Activities
    • Story Hooks

    Backlinks

    • Artem Rieman
    • Beaven Point
    • Isabel Workhel
    • The Pulsing Phaser

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