Trailblazers 🚀

v26.01.365 | 2026-02-02 14:07

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            • 1 Approach To Anaris
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            • 7 Turmoil in the Palace of the Red Hand
            • 8 Exile from the Palace of the Red Hand
            • 9 The Lantonaian
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      • Health

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    Spaids

    Spaids

    Feb 02, 20262 min read

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    Item: Spaids

    AttributeDescription
    TypeDrug
    Cost1k per shot
    Encumbrance0.25
    Tech LevelTL4
    AvailabilityContraband

    Effect / Mechanics

    • On Use: The user takes 1 System Strain.
    • Duration: 1d4+2 Days.
    • Benefit: The user gains a -2 bonus to all Mental Saves and becomes immune to effects that cause fear or panic. The user is biologically incapable of feeling distress.
    • Withdrawal: If the user goes more than one week without a dose, they suffer a -1 penalty to Wisdom and Charisma-based checks and a +2 to Mental Saves for the next 2 weeks.
    • Addiction: Make a Physical Effect save after the first dose. Fail = Addicted.

    Description

    A syringe injection of light-blue liquid that wraps the user in a state of blissful contentness. It doesn’t overwhelm the mind like other drugs, simply locking the mind to its hedonic setpoint. The effect lasts for multiple days. The Drawback to the drug is that the chemical compositions never truly leave your body, and settle into the tissue surrounding the brain . After not taking the drug for up to a week, withdrawals to the drug include a heightened susceptibility to depression, chronic headaches and lasting shivering.

    Long-term users can be identified by “Blue Halo” scans—MRI images showing the crystalline buildup in the tissue surrounding the frontal lobe.

    Origins

    • Source: Popularized by the Kallsta Omba Terroga, originally from Deep-City, Latona. Produced all over the galaxy.

    The Drug has become the newest market-penetrating black market drug. Newcomers are drawn to it through the first-impression of not being too overly excessive in its effects like other drugs, but quickly get hooked on the effect and its duration, while also trying to counteract its withdrawal symptoms. Dealers often give the first three doses at a steep discount, knowing that the fear of the “crash”—a crushing return of repressed anxiety and chronic shivering—will secure a loyal customer.

    Treatments exist, though are expensive and only available on medically advanced worlds.

    GM Notes


    Graph View

    • Item: Spaids
    • Effect / Mechanics
    • Description
    • Origins
    • GM Notes

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