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v26.01.365 | 2026-02-02 14:07

          • _Minor Companies
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            • LS-1040 Jericho
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            • Ithaca Class Minelayer
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        • Ship names
        • Ships
          • hex_and_vigener
            • 1 Approach To Anaris
            • 2 Crash on Anaris
            • 3 Approach To the Crater Oasis
            • 4 Infiltrating the Sisters of the Red Hand
            • 5 Inside the Palace of the Red Hand
            • 6 Planning in the Palace of the Red Hand
            • 7 Turmoil in the Palace of the Red Hand
            • 8 Exile from the Palace of the Red Hand
            • 9 The Lantonaian
            • 10 Struggle on the Lantonaian
            • 11 Loot aboard the Lantonaian
            • 12 Stranded on the Lantonaian
            • 13 Arriving in Lucido
            • 14 Shopping Episode in the Exchange
            • Cyberpoachers One-Shot 1
          • Albion Spaceport Arc
        • _Story Concepts
        • DIRECTIVE_MOTION
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        • Oh, old Terra Storyline
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    Welcome, !

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    LS-1040 Jericho

    LS-1040 Jericho

    Feb 02, 20263 min read

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    Ship: LS-1040 Jericho

    Class Overview 

    AttributeDescription
    ClassCruiser
    RoleResearch/General Purpose Vessel
    ManufacturerLanternyard Nullcrafts
    The Jericho is a large vessel made by Lanternyard to integrate into their Freightliner ecosystem. It’s primary role is to be a spacious space-going vessel with a flexible role-range. It is used by research organizations as a lab-platform, by planetary governments as a ferry or even as a freelance freighter by more wealthy privateers. While its hull lacks modularization, it is shipped essentially hollow, so that retailers can build their own interiors fit for the ship’s purpose.

    Ship Class Image

    Placeholder Ship Image


    Class Specifications 

    AttributeValue
    HP38
    AC12
    Armor5
    Speed2
    Crew Skill+0
    Power20 / 5 free
    Mass20 / 8 free
    Crew14 / 50
    Hull ClassCruiser
    NPC CP4
    Weapons(see under Armaments (Game Mechanics))
    FittingsFuel Bunkers, Advanced Nav Computer, Extended Life Support
    Hardpoints5
    Cost120m base price, 550k maintenance, 54k yearly crew cost
    Hull DimensionsLength: 120m
    Width: 60m
    Height: 20m
    Mass: 10,000 tons

    Others (Technical Fluff)

    AttributeValue
    Power1 x LFS Type-48 Fusion Fuel Cell
    Propulsion1 x CADR Bosomic “Maration”-III Engine, LYI A5-Class Short-Warp Core
    SensorsLFS RS/240 Phased Radar System
    Armaments-
    Cargo Capacity100 TEU

    Armaments here is what is physically mounted on the ship, for what weapons the ship can utilize in combat, see under Armaments (Game Mechanics)


    Class Armaments (Game Mechanics)

    WeaponAttack BonusDamageSpecial
    ----
    Defenses (Only on Military Ships)
    Defense TypeDescription
    --

    Operational History 

    The first production run was almost exclusively bought by the Danube Research Corporation to deploy deep-space listening posts. However, in 2445, a scandal erupted when a Jericho registered as a “Mobile Botanical Garden” was interdicted by UPoS customs, revealing the “hollow hull” had been retrofitted with illegal sentient-VI processing servers. This incident inadvertently served as excellent marketing for the hull’s versatility; orders from privateers and the Gray Exchange skyrocketed shortly after.


    Typical Missions 

    Mission TypeDescription
    Deep Sector SurveyUtilizing the large internal volume for sensitive sensor equipment and long-term crew habitation (labs, hydroponics).
    Executive “Quiet” TransitTransporting high-value corporate “assets” or VIPs who require luxury interiors hidden inside an unassuming hull.
    Blockade RunnerThe aerodynamic arrow shape allows for faster-than-average Jetgate transitions, making it ideal for smuggling.
    Colonial FerryOn the legitimate market, Jerichos are often bought by new colonies to serve as a singular, heavy-duty transport for hundreds of colonists and their initial infrastructure equipment.

    Story Hooks 

    • The Hollow Echo: The PCs find a drifting Jericho that appears fully intact. Upon boarding, they find the “hollow” interior has been converted into a single, massive, fleshy bio-reactor by an unknown entity. The crew is missing, but the ship’s VI, “Spectre,” is happily reporting that “Production is at 200% efficiency.”
    • Repo Men: A “freelance entrepreneur” (smuggler) has defaulted on their Corporate Residency Contract and fled with a heavily modified Jericho. Lanternyard hires the party to repossess the ship. The catch? The ship is rigged with a “scorched earth” self-destruct mechanism that triggers if a Lanternyard biometric signature is detected onboard.
    • The Trojan Gift: A rival corporation gifts a shiny, refurbished Jericho to a struggling UPoS colony the PCs are visiting. It’s a gesture of goodwill. In reality, the hollow spaces between the hull plating are filled with thousands of dormant “Hunter-Seeker” drones waiting for a signal to subjugate the settlement.

    Additional Details 

    • Acoustics: Due to the “hollow” nature of the shipping configuration, Jerichos that are poorly retrofitted suffer from terrible echoing. A dropped wrench on the bridge can sometimes be heard in engineering if sound dampeners aren’t installed.
    • Corporate Hierarchy: The default bridge OS comes pre-installed with “Lanternyard Personnel Management” software, which rigorously tracks bathroom breaks and efficiency metrics of the crew unless jailbroken, even if the ship is not used by Lanternyard Groups at all.

    Graph View

    • Ship: LS-1040 Jericho
    • Class Overview 
    • Ship Class Image
    • Class Specifications 
    • Class Armaments (Game Mechanics)
    • Operational History 
    • Typical Missions 
    • Story Hooks 
    • Additional Details 

    Backlinks

    • Lanternyard Nullcrafts
    • HCS Mount Mangdang

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