Skillschecks StarsWithoutNumberRevised-DeluxeEdition-011418, page 51
Skills StarsWithoutNumberRevised-DeluxeEdition-011418, page 12
Systems quick reference: StarsWithoutNumberRevised-DeluxeEdition-011418, page 63
Weapons: StarsWithoutNumberRevised-DeluxeEdition-011418, page 71
Pharmceuticals StarsWithoutNumberRevised-DeluxeEdition-011418, page 77
Tools StarsWithoutNumberRevised-DeluxeEdition-011418, page 78
Encumbrance StarsWithoutNumberRevised-DeluxeEdition-011418, page 65
Combat StarsWithoutNumberRevised-DeluxeEdition-011418, page 52
Ship Combat StarsWithoutNumberRevised-DeluxeEdition-011418, page 118
Ship Fittings: StarsWithoutNumberRevised-DeluxeEdition-011418, page 101
Zero-G movement in combat:
If the character has zero-g movement enabling equipment, they can move up to half their movement speed in a certain direction. Then, make a piloting check. If the roll is 6 or higher, they end up where they aimed. If they roll under, roll one d8 (grid) or d6 (hex). Going from map-north clockwise, they move an adjacent unit (grid or hex) in the rolled direction.
Ship to Person combat:
NPC progression: