Enemy: [Enemy Type Name]
Overview
| Attribute | Description |
|---|---|
| Designation | Military, Fauna, Security, Synthetic, Alien, Swarm |
| Faction | Associated Faction |
| Typical Encounter | e.g., Squad of 4, Solitary, Swarm of 1d6+2 |
| Threat Level | Low, Moderate, High, Extreme |
| Environment | e.g., Zero-G, Jungle, Urban, Void-Sealed |
Visual Reference
Combat Profile
[Enemy Type Name]
Armor Class: [AC] ([Armor description/source])
Hit Dice: [HD] ([Average HP] HP)
Attack Bonus: +[AB]
Damage: [Damage Dice]+[Mod] ([Weapon or Attack Type])
Move: [Speed] meters
Save: [15 - Half HD]
Morale: [2-12]
Skill Bonus: +[Skill Mod]
Special Abilities:
- [Ability 1]: [Brief description of mechanic]
- [Ability 2]: [Brief description of mechanic]
Tactics and Behavior
Describe how this enemy fights. Do they use cover? Do they ambush from the ceiling? Do they flee when their leader is killed, or do they fight to the bitter end?
Loot & Salvage
| 1d6 | Item / Salvage | Description |
|---|---|---|
| 1-3 | Standard Drop | Common gear, small credit stick, scrap |
| 4-5 | Valuable Drop | Intact weapon, encrypted data, usable tech |
| 6 | Rare/Unique | Cybernetics, high-tier loot, faction intel |
Story Hooks
Additional Details
Any quirky lore, biological notes, or manufacturing defects that players could exploit or learn about.