Trailblazers 🚀

v26.01.365 | 2026-02-02 14:07

          • _Minor Companies
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          • CoreArms Incorporated
          • Danube Research Corporation
          • Demeter Engine Works
          • Galactic Rail Company
          • Hammer Munitions Company
          • Hohenheim Corporation
          • Kanewalker Miltech
          • Kobashi Shipyards
          • Lanternyard Nullcrafts
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          • Cirani Nomads
          • Confederacy of Terran Gates
          • Lanternyard Incorporated
          • Shat'azul
          • Terran Empire
          • The Precoursers
            • Chris Miller
            • Gray Exchange
            • The King in Red
            • Jitai Cartel
            • Miryam Muhm
            • Colt Fuller
            • Eye of Anubis
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            • UPN NORTHCOM
          • Archivo Urkantone
          • Free People of Badigo
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                • Cassegrain
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                • Charenet
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                • Interro System
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                • Concordia Shipyards Wreckage
                • Frederike Bannink
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                • IS Beleriand
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                • Isabel Workhel
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        • Milky Way Galaxy
          • Cirani
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            • A-230 Runabout
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          • AMS Garibaldi
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            • Ariadne Corvette
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            • FX-20 Olympus Multi-Role Fighter
          • IS Karmagee
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            • Arakiel EWACS Frigate
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            • Xammep Gunboat
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            • Ithaca Class Minelayer
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        • Ship names
        • Ships
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            • 1 Approach To Anaris
            • 2 Crash on Anaris
            • 3 Approach To the Crater Oasis
            • 4 Infiltrating the Sisters of the Red Hand
            • 5 Inside the Palace of the Red Hand
            • 6 Planning in the Palace of the Red Hand
            • 7 Turmoil in the Palace of the Red Hand
            • 8 Exile from the Palace of the Red Hand
            • 9 The Lantonaian
            • 10 Struggle on the Lantonaian
            • 11 Loot aboard the Lantonaian
            • 12 Stranded on the Lantonaian
            • 13 Arriving in Lucido
            • 14 Shopping Episode in the Exchange
            • Cyberpoachers One-Shot 1
          • Albion Spaceport Arc
        • _Story Concepts
        • DIRECTIVE_MOTION
        • Ilyon Spur Conflict
        • Oh, old Terra Storyline
        • One Earth Government Insurrection
        • Terran Civil War
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    Welcome, !

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    Chris Miller

    Chris Miller

    Feb 02, 20263 min read

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    NPC: Chris Miller

    Overview 

    AttributeDescription
    RoleWild Smuggler
    AlignmentLawful Neutral
    AffiliationGray Exchange

    Portrait 

    Profile 

    AttributeDescription
    Full NameXryssa Nirra, alias Chris Miller
    SpeciesHumanoid, but not Human
    AgeClaims to be “Younger than the stars, older than your grandmother.”
    Physical DescriptionTall, lanky frame. Where a human face should be, there is a faceted, jagged Orange Crystal fused into the skull. He wears a ragged trench coat and cloak over a worn-down high-tech flight suit. When working in public, he usually wears a holographic face.
    Personality TraitsWitty, Opportunistic, Cryptic, Surprisingly Polite.
    Known WeaknessesGambling, “Shiny things” (literal curiosity for gemstones), Fear of Medical Scanners.

    Background 

    “Chris Miller” is an enigma wrapped in a trench coat. He first appeared in the Kryx Nebula fringe settlements about 20 years ago, speaking a dialect that sounded like radio static before quickly learning common trade languages.

    He made a name for himself not as a pilot, but as the galaxy’s most effective Courier. He realized that ships are large, scannable targets. A passenger, however, is just a face in the crowd. He hitchhikes across the galaxy, charming captains, sneaking into cargo holds, or winning passage in card games.

    He carries goods that are small but incredibly valuable: data shards, rare gems, assassination contracts, and vials of exotic matter. He hides these items not in pockets, but inside the crystalline structure of his face, which seems to have a molecular storage capacity.

    Rumors suggest his face is actually a piece of sentient Pretech he bonded with, or that he is an escapee from a Danube “Site 008” experiment regarding Navigator mutations.

    Skills and Abilities 

    Placeholder

    Equipment and Resources 

    Notable Equipment:

    • Stun Staff - Expanded Equipment Table
    • Monoblade
    • The Red Deck: A deck of playing cards where the face cards are holograms of Wanted Criminals.

    Resources:

    • Favor Network: He is owed a favor by a captain in almost every port in the South Rim.
    • Black-Market Access: As a high-ranking member of the Gray Exchange, he can access the Red Ledger anywhere.

    Goals and Motivations 

    • Primary: Wealth. He claims he is saving up for “The Big Fix,” though he won’t say what is broken.
    • Secondary: Survival. He is terrified of being captured by Danube Research Corp. or the Archivo Urkantone.
    • Hidden: He is trying to find the location of the star system his species originated from, which was lost when a Jetgate collapsed.

    Key Relationships 

    Allies
    NameReason
    The King in RedBoth Beings of enigmatic origin, the two share a dependency on each other which transcends mortality. Chris keeps a microdrive with a backup of the King in his crystal matrix, while the King in Red keeps him engaged with red herrings and minuscule clues as to where he came from.
    PlaceholderPlaceholder
    Enemies
    NameReason
    PlaceholderPlaceholder
    PlaceholderPlaceholder
    Romantic Interest

    Placeholder (if any)


    Typical Activities 

    • Loitering: Hanging around starport bars (The “Spacers’ Rest” franchise) listening for ships heading his way.
    • Gambling: Playing Poker to win credits or passage. He also has the galaxy’s best pokerface.
    • The Drop: Walking casually past a contact and digitally beaming the data from his face to their datapad in a handshake.

    Story Hooks 

    • The Glitch: Chris hires the party to transport him, but mid-warp, his face begins to glow violently and emit coordinates to a lost sector.
    • The Repo Man: Danube Agents corner Chris while he is traveling with the party. He offers to pay the party double their current contract if they get him out alive.

    Additional Details 

    • Voice: He doesn’t have a mouth. His voice is projected telepathically to anyone within 5 meters, sounding like a person speaking through a high-quality radio.
    • Diet: He consumes raw minerals and high-voltage electricity.

    Graph View

    • NPC: Chris Miller
    • Overview 
    • Portrait 
    • Profile 
    • Background 
    • Skills and Abilities 
    • Equipment and Resources 
    • Goals and Motivations 
    • Key Relationships 
    • Typical Activities 
    • Story Hooks 
    • Additional Details 

    Backlinks

    • Gray Exchange
    • The King in Red

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