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v25.01.171 | 2025-12-11 21:52

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    Welcome, !

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    KB-10 Falstaff Freighter

    KB-10 Falstaff Freighter

    Dec 11, 20254 min read

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    Ship: KB-10 Falstaff Freighter

    Class Overview

    ClassFreighter
    RoleGeneral Goods Freighter
    ManufacturerKobashi Shipyards

    The Fallstaf Freighter is the flexible alternative to the LOT-005 Transport. Instead of carrying containers from port to port, this freighter takes on crates and unstructured cargo. Commissioned by Marayan Shipping Co., they are the only ones utilizing this design. They are most commonly seen in the western galactic sectors.

    Ship Class Image


    Class Specifications

    AttributeValue
    HP67
    AC10
    Armor5
    Speed1
    Crew Skill+2
    Power20 / 6 free
    Mass20 / 5 free
    Crew20 / 220
    Hull ClassCruiser
    NPC CP5
    Weapons(see under Armaments (Game Mechanics))
    Fittings
    Hardpoints6
    Cost300m base price, 1m maintenance, 5m yearly crew cost
    Hull DimensionsLength: 220m
    Width: 60m
    Height: 40m
    Mass: 45.000t

    Others (Technical Fluff)

    AttributeValue
    Power1 x LYI RIT Fusion Power Plant
    Propulsion2 x CADR Bosomic “Maration”-III Engines, LYI A5-Class Short-Warp Core
    Sensors1x LFS RS/120 Mech. Radar System
    Armaments-
    Cargo Capacity4.500 TEU

    Armaments here is what is physically mounted on the ship, for what weapons the ship can utilize in combat, see under Armaments (Game Mechanics)


    Class Armaments (Game Mechanics)

    WeaponAttack BonusDamageSpecial
    ----
    Defenses (Only on Military Ships)
    Defense TypeDescription
    --

    Operational History

    The KB-10 Falstaff was developed in response to the monopoly the LOT-005 Transport held on core-world logistics. While the LOT-005 focused on automated, containerized efficiency between major hubs, Kobashi Shipyards recognized a gap in the market in the Western Galactic Sectors—areas where starports were often primitive, lacking the gantries required to unload standard ISO-Containers from a Liner.

    Commissioned exclusively by Marayan Shipping Co., the Falstaff was designed to be the “Last Mile” solution. Introduced in 2445, five years after the VI-automation breakthrough that made the LOT-005 dominant, the Falstaff took the opposite approach. It maintained a full human crew of 20, adhering to Kobashi’s philosophy of “empowering individuals.”

    The ship saw heavy use during the reconstruction efforts following border skirmishes in the west. Its ability to land on unpaved surfaces and offload unstructured cargo (machinery, livestock, bulk grain) via internal cranes made it a lifeline for colonies that the automated Liners bypassed. While technically a civilian freighter, the robust hull—a signature of Kobashi design—has allowed Marayan Shipping to operate them in semi-hostile space where piracy is a risk, as the ship can survive a few hits while its crew manually routes power to engines.


    Typical Missions

    Mission TypeDescription
    ”Bush” LogisticsDelivering supplies to developing colonies or mining outposts that lack a Class-4 Starport or orbital elevator. The Falstaff lands directly on the surface to offload.
    Spec-Cargo HaulTransporting cargo that cannot be containerized, such as oversized terraforming equipment, live mega-fauna, or delicate art installations requiring human monitoring.
    Blockade Running(Unofficial) Due to their robust armor (Armor 5 vs the LOT’s 0), Falstaffs are occasionally used by Marayan to run supplies through piracy-heavy zones without military escort.

    Story Hooks

    • The Marayan Monopoly: A group of independent captains is angry that Kobashi refuses to sell the Falstaff to anyone but Marayan Shipping. Players might be hired to steal the blueprints or “salvage” a wreck to break the corporate exclusivity.
    • The Human Factor: A Falstaff freighter, the Spirit of Alcyon, has gone silent. Unlike a LOT-005 which would beacon a VI error code, the silence implies the crew is incapacitated. The players are asked to investigate, only to find the “unstructured cargo” was a dormant biological specimen that woke up.
    • The Retrofit: A wealthy eccentric wants to convert a decommissioned Falstaff into a mobile luxury casino, taking advantage of its large, open internal bays. They need protection while the ship is vulnerable in drydock.

    Additional Details

    • Internal Layout: Unlike the cramped, utilitarian corridors of the LOT-005 (designed for VIs), the Falstaff features comfortable crew quarters, a mess hall, and a recreation lounge. Kobashi believes that a happy crew is an efficient crew.
    • Cargo Bays: The ship features two massive “Flex-Bays.” These are equipped with magnetic grappling ceilings that can secure loose cargo of any shape, preventing it from shifting during high-G maneuvers.
    • Handling: Pilots describe the Falstaff as “heavy but honest.” It lacks the AI-assisted micro-thrusters of the Liner, meaning the pilot must actually fly the ship, but it responds reliably to manual inputs in atmospheric flight.

    Graph View

    • Ship: KB-10 Falstaff Freighter
    • Class Overview
    • Ship Class Image
    • Class Specifications
    • Class Armaments (Game Mechanics)
    • Operational History
    • Typical Missions
    • Story Hooks
    • Additional Details

    Backlinks

    • MSC Pro Fortuna

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