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v25.01.171 | 2025-12-11 21:52

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    Welcome, !

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    SCS Contender

    SCS Contender

    Dec 11, 20254 min read

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    Ship: SCS Contender

    Overview

    ClassXammep Gunboat
    AffiliationSecurity Compound Company (Contracted to Lucido Miners Guild)
    Home PortBeaven Point
    ShipyardLima Forgeyards
    Port of CallThe “Glintring” (Lucido Belt Patrol Circuit)
    CallsignSC00011700523 (Local Handle: “The Bully”)

    The SCS Contender is the heavy hand of the law in the lawless Lucido system. While technically a SecCom asset, it is currently leased to the Lucido Miners Guild to protect their operations in the asteroid belt. It is the most advanced combat vessel permanently stationed at Beaven Point.

    Ship Image

    Ship Class Image

    Placeholder Ship Image


    Link to original


    Specifications

    ManufacturerKobashi Shipyards
    Hull CustomizationA crude, bright orange Lucido Miners Guild logo has been spray-painted across the port bow, clashing with the sleek SecCom grey livery.
    The starboard flank is pitted with micro-impact craters from navigating the dense asteroid fields.

    Class Specifications 

    AttributeValue
    HP35
    AC12
    Armor10
    Speed2
    Crew Skill+1
    Power20 / 5 free
    Mass20 / 0 free
    Crew30 / 40
    Hull ClassFrigate
    NPC CP5
    Weapons(see under Armaments (Game Mechanics))
    Fittings
    Hardpoints8
    Cost800m base price, 5m maintenance, 1.9M yearly crew cost for 25
    Hull DimensionsLength: 182m
    Width: 38m
    Height: 27m
    Mass: 35.000t

    Others (Technical Fluff)

    AttributeValue
    Power2 x LFS AN/55x Fusion Cells
    Propulsion2 x CADR Di-Ion “Low Drummer” Engines
    LYI B3-Class Short-Warp Core
    SensorsLFS ABY/590x Phased Array Radar
    Armaments2x CAI I5-X/N Particle Compression Projector
    1x CAI Magnetic Torpedo Accelerator
    4x CAI 60mm Autocannon Turret
    Cargo Capacity30 TEU

    Armaments here is what is physically mounted on the ship, for what weapons the ship can utilize in combat, see under Armaments (Game Mechanics)


    Link to original


    Armaments (Game Mechanics)

    Class Armaments (Game Mechanics)

    WeaponAttack BonusDamageSpecial
    Reaper Battery+23d4Clumsy
    Torpedo Launcher+23d8AP 20, Ammo 4
    60mm Autocannon+22d4Flak
    60mm Autocannon+22d4Flak
    Defenses (Only on Military Ships)
    Defense TypeDescription
    --

    Link to original


    Special Features

    FeatureDescription
    Grav-Metric AuspexModified sensor suite specifically calibrated to detect mass anomalies in dense asteroid fields. It grants advantage on Navigation checks within the Belt but is prone to interference from radiation.
    Brig “The Cooler”Two of the modular crew cabins have been converted into holding cells for detained pirates or unruly miners.

    Crew

    The crew is a friction-heavy mix of SecCom corporate officers and local specialist hires.

    RoleNameDetails
    CaptainRob BrandsmaSecCom Careerist. A laid back officer who views this assignment as a relaxing holiday and a way to boost his image in Sector Command.
    First MateElliane BernhardEx-Confederate Navy. A veteran of the Gate Wars. She is grim, pragmatic, and the only one the crew truly fears.
    EngineerMike BayerPoached from Kobashi. A brilliant but neurotic technician. He treats the Contender like a living being and is constantly stressed by the damage the asteroid belt does to his “beautiful engines.” He constantly petitions the Captain to stop entering dust clouds.
    Medical OfficerOnno AerdenCombat Veteran. A SecCom lifer who has seen too many frontier wars. He runs a “pharmacy” on the side, selling high-grade painkillers to injured miners at Beaven Point, which gives him excellent intel on the station.
    PilotRoger ScrutonChartered Local. Born on Beaven Point. He is a scruffy, cynicism-filled pilot who knows every rock in the Glintring. The Captain hates his lax uniform discipline, but Scruton is the only reason the ship hasn’t crashed into an asteroid yet.

    Cargo Hold

    Status: 60% Full Manifest Summary:

    • Confiscated Contraband: 4 Crates of unlicensed mining explosives, 1 crate of “Red Sand” (a local narcotic), and a locked case of unregistered gemstones seized from “claim jumpers.”
    • Spare Parts: Excessive amount of air filters and intake manifolds for the CADR engines (due to dust clogging).
    • Ammunition: Extra 60mm Flak rounds.
    • Provisions: High-quality SecCom rations (which the crew trades with locals for fresh food).

    Operational History

    • 2428: Commissioned at Lima Forgeyards. Served briefly in the Core Systems engaging in anti-piracy operations.
    • 2430: Transferred to the Albion Sector following the Lucido Cataclysm.
    • 2431 - Present: Leased to the Lucido Miners Guild.
    • Notable Action: The Contender is credited with the destruction of the OEG Corvette Silent Sorrow at Findring’s Crossing in 2432. This victory cemented SecCom’s contract with the Guild.

    Typical Missions

    Mission TypeDescription
    The “Glintring” RunEscorting the massive Guild mining barges (like the IS Karmagee) through the asteroid belt. The Contender flies point defense, blasting debris and deterring claim jumpers.
    Claim EnforcementResponding to calls where independent miners have “accidentally” drifted into Guild territory. The Contender arrives, powers up weapons, and “persuades” them to leave or surrender their haul.
    Customs InspectionRandomly boarding ships entering or leaving Beaven Point to search for smuggled OEG supplies or stolen gems.

    Story Hooks

    • The Insider: Pilot Roger Scruton has a gambling debt on Beaven Point. He might be tempted to leak the Contender’s patrol route to a pirate crew, planning for them to hit a specific cargo transfer while he “accidentally” suffers an engine malfunction.
    • The Contraband: The “locked case of unregistered gemstones” in the cargo hold is actually a stash of OEG data crystals disguised as gems. First Mate Bernhard suspects this and is trying to decide whether to report it to SecCom (who might bury it) or investigate it herself.
    • Mutiny in the Air: Engineer Mike Bayer discovers a critical fault in the main drive that requires a full dockyard repair. Captain Brandsma refuses to leave the station undefended during the “Gem Rush” and orders a jury-rigged fix. The crew is on edge, fearing the ship might blow up if they fire the main guns.

    Additional Details

    • The Dust: Despite the air scrubbers, a fine layer of grey asteroid dust coats everything inside the ship, even the mess hall.
    • The Mascot: The crew has adopted a “Rock-Rat” (a small silicon-based vermin found on asteroids) named “Spud.” The Captain keeps trying to exterminate it; the crew keeps hiding it.
    • Reputation: On Beaven Point, the ship is hated. Independent miners spit on the floor when the crew walks into a bar. They are seen as corporate bullies protecting the Guild’s monopoly.

    Graph View

    • Ship: SCS Contender
    • Overview
    • Ship Image
    • Specifications
    • Armaments (Game Mechanics)
    • Special Features
    • Crew
    • Cargo Hold
    • Operational History
    • Typical Missions
    • Story Hooks
    • Additional Details

    Backlinks

    • Lucido System

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