Water resource hub, agricultural center, and religious stronghold
Location Image
Description
The Crater Oasis is a sprawling settlement located within a massive impact crater in the arid Northern Dunelands. A rare source of fresh water in the otherwise barren region, the oasis has become a critical hub for survival on Anaris. The settlement is dominated by makeshift dwellings, cultivated plots of hardy crops, and religious monuments to the Great Flood.
The settlement’s market is a blend of trade and fervent devotion, with blood-stained rituals and water exchanges occurring side by side. The atmosphere is tense, as armed guards patrol the streets and watch for signs of rebellion or outside incursions.
The Georgian Sects currently control the area, but the oasis remains a point of conflict, as other factions constantly vie for its control.
Key Areas
Area
Description
Central Reservoir
Center of the settlement, where water is drawn from the natural crater pool.
Shrine of Water
A towering structure adorned with blood markings and relics, central to worship of the Great Flood.
The Market Bazaar
A chaotic trade hub for water, food, and scavenged relics.
The Bazaar:
Goods to be bought:
Scrap Metal
Spare Parts
Rudimentary Survival Equipment
Simple Colonial Tech
Important Figures
Name
Role
Description
High Priest Miriam
Religious Leader
Oversees all rituals and controls water access.
Caravan Master Reket
Neutral Trader
Leader of the Serpent Caravans; a key broker.
Warlord Jordan
Aspiring Conqueror
Followers of Zanius leader attempting to take the oasis.
Came to Anaris in search for a way to get into the Crater Vault and steal the colonial treasury that was left here.
Culture and Social Structure
Culture Traits
Description
Water Worship
The settlement’s culture revolves around the sanctity of water and blood rituals.
Barter Economy
Goods and services are exchanged directly, often in tense negotiations.
Social Hierarchy
Theocratic Rule, heavily influenced by tribal traditions.
Languages
Standard, with local religious dialects.
Local Economy and Trade
Primary Industries
Agriculture, Water Management, Religious Artifacts
Exports
Religious relics, food, scavenged technology
Imports
Weapons, exotic goods, scavenged relics
Currency
Water and bartered goods
Law and Order
Governing Body
Georgian Sects’ Priesthood
Primary Laws
All water belongs to the sect; blood rituals are mandatory for outsiders.
Enforcement
Armed enforcers loyal to the High Priest
Factions
Faction
Goals
Influence
Georgian Sects
Maintain control and expand influence.
5
Serpent Caravans
Preserve neutrality and trade stability.
3
Followers of Zanius
Overthrow the sect and claim resources.
1
Sisters of the Red Hand
Keep the sanctity of the Palace.
2
Sisters of the Red Hand
This Cult is a permanent resident of the Palace and guard the mysterious vault within it. They also serve as religious leaders in the city. They believe the water of the oasis to have supernatural healing abilities.
Points of Interest
Point of Interest
Description
The Blood Pools
A ritual site where blood sacrifices are made to appease the water god. Multiple sprawled throughout the crater
The Pretech Relic Vault
A locked chamber where the Sect holds a number of colonial technology
Recent Events
A Failed Coup: A Blood Drinkers raid on the oasis was narrowly repelled by Georgian Sects forces. Tensions remain high.
Strange Lights: Reports of unusual pretech signals have drawn scavengers to the area, increasing activity and conflict.
Adventure Hooks
The Water Heist: A rogue faction plans to steal water supplies from the reservoir. The PCs must decide whether to help or hinder them.
The Relic War: A powerful pretech relic is discovered near the oasis. Competing factions will stop at nothing to claim it.
The Drowned Prophet: A mad visionary emerges, claiming to have seen the true path to summoning the Great Flood. Who will gain their allegiance?
Additional Details
The Crater Oasis is considered holy ground, and desecrating its waters is a capital offense. Legends tell of the crater’s formation by the first “tear of the gods,” a meteor containing water in an otherwise lifeless world.