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v25.01.171 | 2025-12-11 21:52

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    IS Beleriand

    IS Beleriand

    Dec 11, 20255 min read

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    Ship: IS Beleriand 

    Overview 

    ClassYB-1000 Station Hauler
    AffiliationLucido Miners Guild
    Home PortBeaven Point
    ShipyardNew Titania Shipyards
    Port of CallNone
    CallsignIS0001425004

    The Beleriand is a mining ship engaged in operations together with the IS Karmagee.

    Ship Image

    Ship Class Image

    Placeholder Ship Image


    Link to original


    Specifications 

    ManufacturerAl-Rabata Shipyards
    Hull CustomizationBow Bridge welded shut

    Class Specifications

    AttributeValue
    HP35
    AC14
    Armor5
    Speed2
    Crew Skill+0
    Power15/5 free
    Mass25/5 free
    Crew40 / 80
    Hull ClassFrigate
    NPC CP4
    Weapons(see under Armaments (Game Mechanics))
    Fittings
    Hardpoints5
    Cost35m base price, 1.75m/year maintenance, ~200k/month crew salaries
    Hull DimensionsLength: 120m
    Width: 25m
    Height: 28m
    Mass: 12,000 metric tons

    Others (Technical Fluff)

    AttributeValue
    Power1 x LFS Type-48 Fusion Fuel Cell
    Propulsion3 x CADR Di-Ion “Maration”-I Engines, LYI A5-Class Short-Warp Core
    SensorsLFS RS/120 Radar System; ZCS ER90 Long-Range Transciever
    Armaments-
    Cargo Capacity128 TEU

    Armaments here is what is physically mounted on the ship, for what weapons the ship can utilize in combat, see under Armaments (Game Mechanics)


    Link to original


    Armaments (Game Mechanics)

    Class Armaments (Game Mechanics)

    WeaponAttack BonusDamageSpecial
    ----
    Defenses (Only on Military Ships)
    Defense TypeDescription
    --

    Link to original


    Special Features 

    FeatureDescription
    RaftsDetachable, custom containers with Life support for away teams to take a breather in. The Beleriand’s rafts are painted bright yellow for visibility in the dust clouds.
    The “Mud Room”A massive decentralized airlock deck featuring 20 changing stations and decontamination showers. It is the social hub of the ship, smelling perpetually of ozone, sweat, and metallic dust.
    Gem VaultA retrofitted section of the Cargo Hold (Room 4-B) reinforced with heavy bulkheads and biometric locks, used specifically to store high-value rare gemstones before offloading at Beaven Point.

    Crew 

    RoleNameDetails
    CaptainFrank von Hebelcaligraphist. A calm, quiet man who insists on maintaining physical paper logs in elegant script. He treats the chaos of the Gem Rush with a detached, zen-like patience that unsettles the miners.
    First MateSami Kentenjoys fishing. He spends his off-shifts “Fishing”—sitting by the aft viewports controlling the Magnetic Dredgers to catch loose debris or salvage drifting past the ship.

    Spends good money for trips to worlds with physical oceans for fishing trips.
    EngineerBart JungmannSpends more time in the “Mud Room” fixing the miners’ laser cutters and EVA suits than he does maintaining the ship’s actual engines. Highly popular with the away teams.
    Medical OfficerLinda JaivinPescetarian. Struggles with the synthesized rations. She maintains a secret, unauthorized hydroponic garden in one of the escape pod bays to grow fresh herbs and soy-protein.

    Somtimes goes on fishing trips with Sami during shore leave.
    PilotBrian GroomSpends lots of time with the mining crews when anchored. He is the ship’s primary source of gossip from Beaven Point and knows exactly which claims are “hot.”

    Away Team 1 “Thigh Crushers”

    • Will Ashon
    • Julia Blackburn
    • Akiko Busch
    • Zoe Deceuninck

    Specialty: Heavy Extraction. Vibe: They are the “gym rats” of the ship. They operate the heaviest exosuits and handle the physical breaking of hard-rock asteroids. They are loud, competitive, and constantly daring each other to lift heavier equipment.

    Away Team 2 “Nessie”

    • Julia Elbenbourgh
    • Nico Drios
    • Sophie Elmbirne
    • Gavin Francis

    Specialty: Deep Core & Volatiles. Vibe: The intellectual team. They specialize in drilling deep for liquid pockets or pressurized geode chambers. They are secretive and superstitious, often claiming to see “things” moving in the dust clouds (hence the name).

    Away Team 3 “Detritus’ Nemesis”

    • Yolanda Entius
    • John Gibney
    • Ed Peppitt
    • Maarten van der Schaaf

    Specialty: Fine Detail & Sifting. Vibe: The cleanup crew. They follow the heavy breakers, using fine-laser tools to extract gemstones from the rubble without shattering them. They are meticulous, quiet, and generally annoyed by the mess the “Thigh Crushers” leave behind.

    Away Team 4 “Day off for Atlas”

    • Cees Nooteboom
    • Michael Palin
    • Li An Phoa
    • James Rebanks

    Specialty: Logistics & Safety. Vibe: The “Dads” of the operation. They set up the lights, secure the lifelines, and manage the O2 tanks. They are the most risk-averse group, often clashing with the reckless Engineer, Bart.


    Cargo Hold

    Summary of current cargo manifest

    NameDescriptionAmountValueOrigin
    Lucido Fire OpalsHigh Value Gems found in around 9% of Asteroids in the Lucido Belt4 cratesHighLucido Belt
    Bauxite and raw AluminiumIndustrial Grade40 TonsLowLucido Belt
    Freeze dried Rations”Taste of Terra” brand (Curry flavor).3 weeks worth-Beaven Point
    CO2 ScrubbersIndustrial filters for the Beleriand and the Karmagee.20 crates-Beaven Point

    Operational History 

    Brand new, off-the-line ship. The IS Beleriand was purchased by the Lucido Miners Guild specifically to capitalize on the recent Gem Rush. She was rushed into service with minimal shakedown testing.


    Typical Missions 

    Mission TypeDescription
    The Long DigThe Beleriand parks in the dense “Glintring” asteroid field for 3 weeks. The ship powers down non-essential systems to save fuel while the “Thigh Crushers” and “Nessie” teams strip a claim bare.
    Refinery TaxiWhen the hold is full, the ship makes the dangerous run back to Beaven Point, navigating pirate-heavy lanes to sell their ore and restock on oxygen filters.
    Salvage ScavengeThe ship occasionally detours to investigate wreckage from the Concordia Shipyards Wreckage to strip valuable alloys.

    Story Hooks 

    • The Claim Jumper: While anchored at a rich asteroid, a heavily armed, unmarked vessel (likely OEG Remnants) hails the Beleriand, claiming this rock belongs to the “True Heirs of Terra” and giving Captain Groom 10 minutes to uncouple and leave.
    • Fever Pitch: Away Team 2 (“Nessie”) returns from a dig with a gemstone of impossible size. Paranoia immediately sets in. The crew begins to whisper that Captain Groom plans to steal it for himself, and the players must de-escalate a potential mutiny in the Mud Room.
    • The Quarantine Breach: During a return trip to Beaven Point, the Beleriand suffers a nav-computer glitch and accidentally drifts too close to the Lucido Prime exclusion zone. A UPN Query class warship intercepts them, weapons locked, believing they are smugglers attempting to land on the dead world.

    Additional Details 

    Other distinguishing features, quirks, or lore specific to this ship


    Graph View

    • Ship: IS Beleriand 
    • Overview 
    • Ship Image
    • Specifications 
    • Armaments (Game Mechanics)
    • Special Features 
    • Crew 
    • Cargo Hold
    • Operational History 
    • Typical Missions 
    • Story Hooks 
    • Additional Details 

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    • Lucido System

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