NPC: Onno Pieter Aerden
Overview
| Attribute | Description |
|---|---|
| Role | Doctor |
| Alignment | Neutral Good |
| Affiliation | Independent / Security Compound Company |
Portrait

Profile
| Attribute | Description |
|---|---|
| Full Name | Onno Pieter Aerden |
| Species | Human |
| Age | 38 |
| Physical Description | Onno is 1.82 meters tall. He has overlaid his standard SecCom grey armor with stark white plating and a prominent black medical cross. A heavy camouflage hood worn over his fatigue cap keeps the asteroid dust off his neck. He carries a battered field-trauma kit and a bundle of rigid structural splints. His face is weathered, marked by a permanent, empathetic frown. |
| Personality Traits | Empathetic, organized, persistent, weary. |
| Known Weaknesses | Empathy. He cannot walk away from a patient in need, making him incredibly easy to manipulate or draw into dangerous situations. |
Statblock
NPC: Onno Pieter Aerden (SecCom Medical Officer)
Armor Class: 14 (Armored Vac Suit)
Hit Dice: 3d8 (14 HP)
Attack Bonus: +1
Damage: 1d8 (Mag-Pistol)
Skill Bonus: +2 (Heal, Administer, Talk)
Saving Throw: 14+
Movement: 10m
Morale: 8
Background
Combat Veteran. A SecCom lifer who has seen too many frontier wars. He runs a “pharmacy” on the side, selling high-grade painkillers to injured miners at Beaven Point, which gives him excellent intel on the station. He uses his position on the SCS Contender to quietly skim supplies to keep the overworked prospectors alive.
Skills and Abilities
- Combat Triage: Masterful at stabilizing horrific injuries under fire or in zero-g environments.
- Pharmacology: Deep understanding of chemical compounds, allowing him to synthesize painkillers or neutralize local narcotics like “Red Sand.”
- Bureaucratic Navigation: Knows exactly how to fudge SecCom inventory logs and manifest sheets to hide his missing medical supplies.
Equipment and Resources
Notable Equipment: Customized SecCom Armored Vac Suit, Mag-Pistol, heavy trauma kit, bundle of rigid carbon-fiber splints.
Resources: Access to the Contender’s medical bay and surplus stores. A vast network of indebted, fiercely loyal miners across Beaven Point who view him as a savior.
Goals and Motivations
Alleviate the suffering of the miners at Beaven Point, actively mitigating the Guild’s negligence.
Secondary: Secure enough credits to buy out his SecCom contract and permanently settle down on Jarangse.
Key Relationships
Allies
| Name | Reason |
|---|---|
| Rob Brandsma | Has spent a considerable amount of time with him; workplace friends. Brandsma likely turns a blind eye to Onno’s missing inventory. |
| Frederike Bannink | Occasionally sees after her bionic arm and frequents the bar. Enjoys the pebbles. Frederike provides him with a safe space to conduct his illicit pharmacy business. |
Enemies
| Name | Reason |
|---|---|
| Artem Rieman | Onno constantly treats miners suffering from toxic, cut batches of “Red Sand” peddled by Artem’s smuggling rings. Onno despises him for profiting off misery. |
| Lennart Ziehm | Lennart oversees Docking Bay 7 and constantly demands exorbitant bribes to let Onno’s “misplaced” medical shipments onto the station. |
Romantic Interest
He has frequent contact with a woman from Jarangse I, called Senna
Typical Activities
Patching up crushed limbs from mining accidents in dimly lit cargo bays. Falsifying the Contender’s medical inventory late at night. Meeting covertly in The Pulsing Phaser to hand over painkillers. Writing long, encrypted messages to his partner on Jarangse.
Story Hooks
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Additional Details
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