NPC: Colt “Jacket” Fuller
Overview
| Role | Mercenary, Gang Leader |
|---|---|
| Alignment | Chaotic Neutral |
| Affiliation | Independent, South Rim |
Portrait

Profile
| Full Name | Colt “Jacket” Fuller |
|---|---|
| Species | Human |
| Age | 46 |
| Physical Description | A grizzled man with a rugged face, salt-and-pepper hair, and piercing gray eyes. Wears a threadbare police chief’s jacket draped over his shoulders. Smokes Parle cigars. |
| Personality Traits | Cunning, self-assured, morally flexible, vengeful, but charismatic enough to lead. |
| Known Weaknesses | Short-tempered, overly reliant on his reputation, and harbors grudges against authority figures who slight him. |
Background
Formerly a police chief for the Albion Port Authority, Colt Fuller was demoted and later fired for corruption after taking bribes from bounty hunters. Since then, he has built a medium-sized crime syndicate operating out of South Rim, dealing in smuggling, black-market goods, and occasional mercenary work. Known for his iconic jacket and penchant for Parle cigars, he is respected in the pirate port of South Rim.
Skills and Abilities
- Negotiation and Leadership: Skilled in managing and motivating his gang.
- Tactical Thinking: Experienced in small-scale operations and escapes.
- Firearms Expertise: Proficient with pistols and small arms, a skill honed during his law enforcement days.
Equipment and Resources
Notable Equipment:
- His worn-out police chief jacket (a symbol of his past and authority).
- Customized energy pistol with engravings symbolizing his gang.
- Parle cigars, often used to intimidate others during negotiations.
Parley Cigars are made of tabaco from the Parley Autonomous Zone, which is usually highly regulated
Resources:
- A loyal gang of about 20 operatives.
- Access to smuggler networks in the South Rim.
- A hideout equipped with basic defenses and surveillance tech.
- (Maybe) Dogma’s Body and using its VI as a prediction machine.
Goals and Motivations
- Short-Term: Recover the bounty hunters who cost him his job and reputation.
- Long-Term: Solidify his gang’s dominance in South Rim and expand operations to other orbital stations.
- Personal: Maintain his status as a feared leader while holding on to relics of his past authority, like his jacket and old badge.
Key Relationships
Allies
| Name | Reason |
|---|---|
| Sergeant O’Malley | A former subordinate in the APA who still feeds him intel. |
| Rina Salkov | A smuggler who supplies his gang with goods and weapons. |
Enemies
| Name | Reason |
|---|---|
| Albion Port Authority | Fired him and tarnished his reputation. |
| Lanternyard Inc. | His gang has disrupted their shipping routes on several occasions. |
| The Albion Trio | the bounty hunters who cost him his job and reputation |
Romantic Interest
None currently, though he has a soft spot for an old flame, Jenna Torres, who now runs a rival gang in the South Rim.
Typical Activities
- Managing gang operations from his South Rim hideout.
- Negotiating deals with smugglers and fences.
- Occasionally venturing out to oversee high-risk missions personally.
Story Hooks
- Hunting the Trio: Colt offers a bounty to anyone who can bring him information or capture the trio of bounty hunters.
- Gang War: His feud with Jenna Torres escalates, leading to open conflict in South Rim, drawing in other factions.
- Shady Deal: A Lanternyard Inc. official secretly hires Colt to recover stolen cargo, providing a potential avenue for redemption—or deeper corruption.
Additional Details
- Colt keeps a collection of relics from his law enforcement days, including an old APA badge, which he sometimes uses to bluff unwary targets.
- His hideout is located in an abandoned section of South Rim, filled with makeshift barricades and hidden escape routes.
- Despite his criminal activities, Colt has a code: he won’t betray his gang or harm innocents unnecessarily.